The mechanics and the way they work together are something else.
I especially love the strategies you have to come up with while thinking about your next moves - and the fact that the shot serves the dual purpose of pushing you away.
It did feel a little bit easy though - perhaps enemies could perform various other actions, like placing stun-traps or disabling certain moves when in a certain radius. Just some suggestions to mix it up - the mechanics could definitely be explored here.
Great job, this feels different!